When I wrote the previous entry on Pherecyde's cloth, I was thinking of a series of articles driving from the myth to a prospective trip on what can be the future of map making or, more precisely, of geographic information computing.
This series of articles would have explained the different stages of mapmaking evolution along time. But both the time passed since my first post, and the evidence that there are several very good web resources on that issue (e.g. BBC's "Maps: Power, Plunder and Possession" and "The Beauty of Maps" series), have made me change my mind in the sense of deciding to close my own series of posts with just this second entry.
So, the important thing about mapmaking history with regards to what I wanted to transmit is that, from the 1970`s, the arising of CAD, automated mapping and GIS technologies have put in our hands the posibility to build up electronic, virtual representations of the territory. These representations, on despite their resolution, are generally stored as 1:1 models of our sorrounding space. And they have been highly improved from the 1990's on by means of the advancements in computer sciences and technologies (regarding both hardware and software) and the launching of digital globes, geographic mash-ups and SDI.
Due to this technological shift, we now are able of building quite complex, high resolution, almost full scaled representations of the world. So, we are closer and closer to being able to weave an ecloth, similar to that of Pherecyde but (in our case) made of bytes of information, that will perfectly reproduce our world in a 1:1 scale, as a virtual cloth lying on it. When this finally happens, we will have made that the myth comes true.
But this is not the end of the story (and not even of map making history). Let's watch a video:
Monday, June 13, 2011
Pherecyde's cloth (II): The eCloth
Etiquetas:
cartography,
cloth,
earth,
ecloth,
GI,
GIS,
Kurzweil,
mapping,
Pherescydes,
representation,
SIG,
universe,
world
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